Frontline stalls (free space)
Needlessly complicated multi-step plan
Op got leaked and enemies are prepped
Op scuffed from the start
Invasion keeps going for hours despite all momentum being lost
Either side brought a flamethrower
Change landing position halfway through op, causing units to get spread too thin
Waiting on someone waiting on someone else
Poor communication tech (ingame comms/manually switching between discord channels)
Person blocking the doorway on the longhook
"Everyone jump off the ship so we can cross"
Queuing issues
Forgot something essential like buckets or bmats
Longhook leaves without anyone knowing
Tank crew gets lost
30+ minute delay before op starts
Construction vehicle delayed/destroyed prematurely
Longhook gets swarmed while trying to redeploy
Longhook solo's without waiting/having any support or screen
Poor onboard dicipline (door spamming, random shooting, blasting music, etc)
Longhook anchors within range of a cannon or artillery
Barges and GB's blocking the longhook from building landingcraft
Successfully claimed land does not get built back up
Dropping off infantry at impractical or heavily fortified locations due to lack of beforehand scouting
Pre-op bombardment/sabotage that puts enemies on high alert