Dropping off infantry at impractical or heavily fortified locations due to lack of beforehand scouting
Pre-op bombardment/sabotage that puts enemies on high alert
Poor communication tech (ingame comms/manually switching between discord channels)
Forgot something essential like buckets or bmats
"This op is going to be legendary"
Poor onboard dicipline (door spamming, random shooting, blasting music, etc)
Longhook gets swarmed while trying to redeploy
Shore bombardment kills friendly infantry
Person blocking the doorway on the longhook
Longhook anchors within range of a cannon or artillery
30+ minute delay before op starts
Change landing position halfway through op, causing units to get spread too thin
Non-commanders taking commanding into their own hands
"Everyone jump off the ship so we can cross"
Successfully claimed land does not get built back up
Any kind of X/XXX marker related to the op
Waiting on someone waiting on someone else
Barges and GB's blocking the longhook from building landingcraft
Resupply mission at nearby dock/seaport thats undersupplied
Construction vehicle delayed/destroyed prematurely
Longhook leaves without anyone knowing
Invasion keeps going for hours despite all momentum being lost
Queuing issues
Longhook solo's without waiting/having any support or screen
Infantry blocks the shore with their own landing craft