Dropping off infantry at impractical or heavily fortified locations due to lack of beforehand scouting
Non-commanders taking commanding into their own hands
Longhook gets swarmed while trying to redeploy
Successfully claimed land does not get built back up
Pre-op bombardment/sabotage that puts enemies on high alert
Change landing position halfway through op, causing units to get spread too thin
Barges and GB's blocking the longhook from building landingcraft
Queuing issues
Op scuffed from the start
Invasion keeps going for hours despite all momentum being lost
Op got leaked and enemies are prepped
Infantry blocks the shore with their own landing craft
Frontline stalls (free space)
Poor onboard dicipline (door spamming, random shooting, blasting music, etc)
Tank crew gets lost
Battleship/DD minding their own business instead of defending the longhook
Person blocking the doorway on the longhook
"Everyone jump off the ship so we can cross"
30+ minute delay before op starts
Needlessly complicated multi-step plan
Longhook solo's without waiting/having any support or screen
Shore bombardment kills friendly infantry
Longhook leaves without anyone knowing
"This op is going to be legendary"
Longhook anchors within range of a cannon or artillery